tpkeron.blogg.se

Rulers memoria
Rulers memoria







rulers memoria

Talking to NPCs and examining the world around you will sometimes offer information on the events of Chains of Satinav and the overarching world of The Dark Eye. While you don’t need to play Chains of Satinav to enjoy/understand Memoria, there are some plot points and character history not explained outright.

  • Hint: Memoria is a direct sequel to The Dark Eye: Chains of Satinav.
  • So, holding a key over its lock will cause it to glow, but holding the key over a person will not. With this on, the golden border around objects will glow when placed over a hotspot that the object can be used with.
  • The Combination Helper is turned off by default.
  • With this on, pressing space will cause all interactive areas in a scene to glow with a ball of white light, as in the image above.
  • The Hotspot Indicator is turned on by default.
  • The first area, “Game Settings,” has options for the “Hotspot Indicator” and “Combination Helper.”
  • There are two additional “helpers” available in Memoria: enter the settings menu by clicking on the gear-shaped icon in the inventory.
  • A hint will appear to the right of the objective.

    rulers memoria

    If you’d like an extra hint on your current objective, click on it.This area keeps track of data on the people, places, and items you’ve encountered so far.To view the Questlog, open the inventory and select the book icon from the far right side of the screen.Clicking on these will scroll through your items. If you have enough items in your inventory, scrolling arrows will appear on either the left or right side of the inventory bar.

    rulers memoria

    To examine an item or spell in your inventory, right-click instead.To use a magic spell, left-click on the spell from the left-hand area of the inventory and then use it like an item, by clicking on another item in your inventory or in the world.To use an item on another item in your inventory, simply click on the first item, then move left or right to the second item and click on it.Move your cursor from the inventory to the object in the world you want to use the item on and click to do so. To use an item, left-click on it and it will be considered in hand.The inventory keeps track of items you have collected, magic spells you have available, as well as options like the menu and Questlog.In the settings menu, accessed by clicking the gear icon in the inventory, you can also assign the inventory to open up upon clicking instead of just hovering.Moving your cursor off the inventory will cause it to disappear again. Doing so will cause the inventory to appear. The inventory bar is available at any time by moving your cursor to the very bottom of the screen.Double-clicking an exit will cause Geron/Sadja to leave the area immediately instead of walking across the screen to the exit.There is one exception to this rule that is called out in the walkthrough. Clicking on such an area will cause Geron/Sadja to walk there. Non-interactive objects, like scenery, will merely have a normal arrow cursor when hovered over.Left-clicking on an interactive object will automatically cause that interaction to then take place. A hand means you can pick up or use it, an eye means you can examine it, a foot means you can walk towards it, etc. When you hover over an interactive object, the cursor will change to reflect what action can be taken with that object. Memoria utilizes a single-click system of interactivity.

    #Rulers memoria how to#

    Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game. In this game, you take on the role of Geron the bird-catcher and Sadja the princess in two separate time periods as they explore a riddle that affects them both deeply. Memoria is a point-and-click adventure game created by Daedalic Entertainment.









    Rulers memoria